For the most up-to-date publication list, please see my Google Scholar page:
Xueni Pan, Tara Collingwoode-Williams, Angus Antley, Harry Brenton, Benjamin Congdon, Olivia Drewett, Marco FP Gillies, David Swapp, Pascoe Pleasence, Caroline Fertleman, Sylvie Delacroix "A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns" Frontiers in Robotics and AI (2018)
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Xueni Pan, Antonia F de C Hamilton "Understanding dual realities and more in VR" British Journal of Psychology (2018)
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Xueni Pan, Antonia F de C Hamilton " Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape" British Journal of Psychology (2018)
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Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan "The effect of lip and arm synchronization on embodiment: A pilot study" Poster in IEEE VR 2017, Los Angeles, USA
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Kyriakou, Marios, Xueni Pan, and Yiorgos Chrysanthou. "Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems."Computer Animation and Virtual Worlds (2016).
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Forbes, Paul AG, Xueni Pan, and Antonia F. de C. Hamilton. "Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder." Journal of Autism and Developmental Disorders: 1-10. (2016)
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Xueni Pan, Mel Slater, Alejandro Beacco, Xavi Navarro, Anna I. Bellido Rivas, David Swapp, Joanna Hale, Paul A. Forbes, Catrina Denvir, Antonia Hamilton, Sylvie Delacroix. "The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality." PloS one 11, no. 2 (2016): e0146837.
Joanna Hale, Xueni Pan, & Antonia Hamilton (2015): Using Interactive Virtual Characters in Social Neuroscience. Poster in IEEE VR 2015, Arles, France
Ranchida Khantong, Xueni Pan, & Mel Slater (2015): An Experimental Study on the Virtual Representation of Children. Poster in IEEE VR 2015, Arles, France
Friedman, D., Pizarro, R., Or-Berkers, K., Neyret, S.,Pan, X., & Slater, M. (2014). A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study. Frontiers in psychology 5.
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Pan, X., & Slater, M. (2011, June). Should You Push the Switch, and Would You? - An Experimental Study on a Moral Dilemma in Virtual Reality In Moral Emotions and Intuitions Conference (MEI) The Hague, Netherlands
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Vinayagamoorthy, V., Gillies, M., Steed, A., Tanguy, E., Pan, X., Loscos, C., & Slater, M. (2006). Building expression into virtual characters. Eurographics
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