Publications

For the most up-to-date publication list, please see my Google Scholar page:

scholar.google.co.uk/citations?user=2G7W4QUAAAAJ&hl=en

Xueni Pan, Tara Collingwoode-Williams, Angus Antley, Harry Brenton, Benjamin Congdon, Olivia Drewett, Marco FP Gillies, David Swapp, Pascoe Pleasence, Caroline Fertleman, Sylvie Delacroix "A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns" Frontiers in Robotics and AI (2018)

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Xueni Pan, Antonia F de C Hamilton "Understanding dual realities and more in VR" British Journal of Psychology (2018)

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Xueni Pan, Antonia F de C Hamilton " Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape" British Journal of Psychology (2018)

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Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan "The effect of lip and arm synchronization on embodiment: A pilot study" Poster in IEEE VR 2017, Los Angeles, USA

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Kyriakou, Marios, Xueni Pan, and Yiorgos Chrysanthou. "Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems."Computer Animation and Virtual Worlds (2016).

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Forbes, Paul AG, Xueni Pan, and Antonia F. de C. Hamilton. "Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder." Journal of Autism and Developmental Disorders: 1-10. (2016)

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Xueni Pan, Mel Slater, Alejandro Beacco, Xavi Navarro, Anna I. Bellido Rivas, David Swapp, Joanna Hale, Paul A. Forbes, Catrina Denvir, Antonia Hamilton, Sylvie Delacroix. "The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A Study of Medical Ethics Using Immersive Virtual Reality." PloS one 11, no. 2 (2016): e0146837.

[Webpage] [YouTube]

Xueni Pan, & Antonia Hamilton (2015): Automatic imitation in a rich social context with virtual characters. Frontiers in Psychology. 6, 790

[Webpage] [YouTube]

Marios Kyriakou, Xueni Pan, & Yiorgos Chrysanthou (2015): Interaction with Virtual Agents - Comparison of the participants' experience between an IVR and a semi-IVR system. Poster in IEEE VR 2015, Arles, France

[Webpage][Youtube]

Joanna Hale, Xueni Pan, & Antonia Hamilton (2015): Using Interactive Virtual Characters in Social Neuroscience. Poster in IEEE VR 2015, Arles, France

[Webpage] [More info & Video]

Ranchida Khantong, Xueni Pan, & Mel Slater (2015): An Experimental Study on the Virtual Representation of Children. Poster in IEEE VR 2015, Arles, France

[Webpage] [More info & Videos]

Xueni Pan, Marco Gillies, & Mel Slater (2015). Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety. Frontiers in Robotics and AI 2.

[Webpage] [YouTube]

Friedman, D., Pizarro, R., Or-Berkers, K., Neyret, S.,Pan, X., & Slater, M. (2014). A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study. Frontiers in psychology 5.

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Cook, J., Swapp, D., Pan, X., Bianchi-Berthouze, N., & Blakemore, S. J. (2014). Atypical interference effect of action observation in autism spectrum conditions. Psychological medicine, 44(04), 731-740.

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Pan, X., Gillies, M., Barker, C., Clark, D. M., & Slater, M. (2012). Socially anxious and confident men interact with a forward virtual woman: an experimental study. PloS one, 7(4), e32931.

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Pan, X., Banakou, D., & Slater, M. (2011). Computer based video and virtual environments in the study of the role of emotions in moral behavior. In Affective Computing and Intelligent Interaction (pp. 52-61). Springer Berlin Heidelberg.

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Pan, X., & Slater, M. (2011, July). Confronting a moral dilemma in virtual reality: a pilot study. In Proceedings of the 25th BCS Conference on Human-Computer Interaction (pp. 46-51). British Computer Society.

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Pan, X., & Slater, M. (2011, June). Should You Push the Switch, and Would You? - An Experimental Study on a Moral Dilemma in Virtual Reality In Moral Emotions and Intuitions Conference (MEI) The Hague, Netherlands

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Oyekoya, O., Steed, A., & Pan, X. (2011, September). Short paper: exploring the object relevance of a gaze animation model. In Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality(pp. 111-114).

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Gillies, M., Pan, X., & Slater, M. (2008, January). Piavca: A framework for heterogeneous interactions with virtual characters. In Intelligent Virtual Agents (pp. 494-495). Springer Berlin Heidelberg.

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Pan, X., Gillies, M., & Slater, M. (2008). The impact of avatar blushing on the duration of interaction between a real and virtual person. In Presence 2008: The 11th Annual International Workshop on Presence (pp. 100-106).

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Gillies, M., Pan, X., Slater, M., & Shawe‐Taylor, J. (2008). Responsive listening behavior. Computer animation and virtual worlds, 19(5), 579-589.<

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Pan, X., Gillies, M., & Slater, M. (2008, January). Male bodily responses during an interaction with a virtual woman. In Intelligent Virtual Agents (pp. 89-96). Springer Berlin Heidelberg.

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Pan, X., & Slater, M. (2007). A preliminary study of shy males interacting with a virtual female. In Presence: The 10th Annual International Workshop on Presence

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Pan, X., Gillies, M., Sezgin, T. M., & Loscos, C. (2007). Expressing complex mental states through facial expressions. In Affective Computing and Intelligent Interaction (pp. 745-746). Springer Berlin Heidelberg.

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Vinayagamoorthy, V., Gillies, M., Steed, A., Tanguy, E., Pan, X., Loscos, C., & Slater, M. (2006). Building expression into virtual characters. Eurographics

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